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Video · Storytelling

UN Sustainable Development Goal 16

Experimental animation exploring how access to information empowers individuals and institutions.

Still from the SDG 16 animation

Coursework and personal work from Carnegie Mellon, originally published on a separate Framer site.

Background

A deliberately abstract goal

This project was created as the project 3 assignment for MA Studio I at Carnegie Mellon University in Fall 2025: develop a short video that interprets one given UN Sustainable Development Goal — Peace, Justice and Strong Institutions.

Development

Research-first, then hand-drawn

I took this project to deliberately confront a relatively abstract Sustainable Development Goal and to practice research-led design rather than rushing to visuals. After a previous studio project (a poster series) where shallow research followed by premature visual execution produced thin concepts, I used this brief to test a research-first workflow — exploring how a focused subtopic of SDG 16, specifically public access to information, could be embodied through concise, voice-driven animation.

I kept visuals open for interpretation rather than fixing them early into literal symbols through several storyboard iterations.

Storyboard page, iteration 1
Storyboard page, iteration 2
Storyboard grid for the SDG 16 animation
Storyboard pages laid out in process
Storyboard iteration, process photo
Animatic

From After Effects to hand-drawn

I shifted from a planned After Effects approach to hand-drawn frame-by-frame animation, to put a more humanized characteristic into the piece.

Animatic concept frame
Animatic sketch video thumbnail
sketch0:58 · Watch on Vimeo
Final design

Five hundred hand-drawn frames

Directing a child narrator and producing over five hundred hand-drawn frames taught me practical lessons in voice direction, audio mixing, timing, spacing, and perspective. I also gained confidence in trusting a rough, human aesthetic as a legitimate design choice.

Final SDG 16 animation video thumbnail
MA Studio I: UN Sustainable Development Goal Video1:00 · Watch on Vimeo
Reflection

What I would fix up front

If I did it differently, I would finalize the script and detailed directing notes before the first recording so pronunciation, breathing, and pacing are resolved up front. I would also define an audio plan during storyboarding to map where voice, music, and silence should sit, and fix technical specifications — canvas size, frame rate, file formats — at the start to avoid time-consuming redraws.

Late conceptual pivots and unclear production specs drove much of the extra work on this project. To prevent that next time: run small animation prototypes to decide production method early, set realistic frame budgets and milestone checkpoints, prepare audio stems for final mixing, and produce a concise voice-direction packet for any narrator — preserving the rough, human quality that became the piece’s strength while improving efficiency and coherence.

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