UN Sustainable Development Goal 16
Experimental animation exploring how access to information empowers individuals and institutions.
Video
Master of Arts
Personal
2025

Role
Sole Designer
Timeline
2025.9 - 2025.10
(5 Weeks)
Responsibilities
Storytelling, Call to Action
Tools
Procreate, After Effect
Background
This project was created as the project 3 assignment for
MA Studio I at Carnegie Mellon University in Fall 2025.
I assigned to develop a short video that interprets one given
UN Sustainable Development Goal : Peace, Justice and Strong Institutions.
Development
Starting point
I took this project to deliberately confront a relatively abstract Sustainable Development Goal and to practice research-led design rather than rushing to visuals.
After previous studio project (poster series), I saw that shallow research followed by premature visual execution produced thin concepts, so I used this brief to test a research-first workflow. Practically, I wanted to explore how a focused subtopic of Sustainable Development Goal 16, specifically public access to information, could be embodied through concise, voice-driven animation.
Storyboard Iterations



Iterations - I keep visuals open for interpretation rather than fix them early into literal symbols.


Final storyboard
Animatic Concept

I shifted from a planned After Effects approach to hand-drawn frame-by-frame animation to put more humanize characteristic.
Final Design
Directing a child narrator and producing over five hundred hand-drawn frames taught me practical lessons in voice direction, audio mixing, timing, spacing, and perspective. I also gained confidence in trusting a rough, human aesthetic as a legitimate design choice.
Reflection
If I did it differently, I would finalize the script and detailed directing notes before the first recording so pronunciation, breathing, and pacing are resolved up front.
I would also define an audio plan during storyboarding to map where voice, music, and silence should sit, and I would fix technical specifications like canvas size, frame rate, and file formats, at the start to avoid time-consuming redraws.
The reason for these changes is practical: late conceptual pivots and unclear production specs drove much of the extra work on this project. To prevent that, I will run small animation prototypes to decide production method early, set realistic frame budgets and milestone checkpoints, prepare audio stems for final mixing, and produce a concise voice-direction packet for any narrator. These steps will preserve the rough, human quality that became the piece’s strength while improving efficiency, clarity, and final coherence.
Read more about this project
©Jamie Chung 2025